
DOOMBREAKER: Cryptrunner
DOOMBREAKER: Cryptrunner is a first-person tunnel shooter where you descend through the Crypt, slaying enemies with your Black Uzi, unlocking iron gates, and ultimately confronting the final boss. The game features persistent player progression: each victory increases your Level, boosting damage, speed, and max health permanently.
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## CONTROLS
| Move Forward | W |
| Move Backward | S |
| Strafe Left | A |
| Strafe Right | D |
| Jump | Space |
| Aim / Look | Mouse |
| Shoot (full auto) | Hold Left Mouse Button |
| Zoom (aim down sights) | Hold Right Mouse Button |
| Return to Menu | ESC |
**Note:** Click on the game canvas to lock the cursor. Movement and aiming require pointer lock.
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> Slay all enemies in the zone to unlock the iron gate.
- Enemy Counter: (top center) shows how many remain.
- Gate Status*changes from 🔒 LOCKED → 🔓 OPEN when all enemies are defeated.
- Once unlocked, walk past the gate to automatically advance to the next zone.
- Gates are one-way — no backtracking.---
# PLAYER PROGRESSION (PERSISTENT)
Your Player Level is saved in your browser (IndexedDB) and persists between runs.
| Damage Multiplier | +7% |
| Movement Speed | +1.5 |
| Max Health | +10 HP |
| Enemy HP (scales with you) | +8% per level (keeps challenge high) |
## How to Level Up
- Complete a run: (defeat the Void Sovereign) → +1 Level.
- Your best run time is also saved permanently.
- Higher levels make you stronger, but enemies also gain HP to maintain tension.
### XP Bar
- The bar at the bottom of the screen fills during your run — a visual indicator of progression toward your next level (completing the run is what actually triggers the level-up).
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## ENEMIES
| **Crawler** | 95 | 16 | 50 | Fast, weak, first zone threat. |
| **Shambler** | 230 | 30 | 110 | Slower, tankier, appears from Zone 3+. |
| **Wraith** | 420 | 42 | 210 | Glowing core, high damage, from Zone 5+. |
| **Doom Knight** | 820 | 60 | 400 | Heavily armored, from Zone 7+. Also summoned by the Sovereign in Phase 3. |
| **Void Sovereign (Boss)** | 18,000+ (scales with level) | 145–260 | 50,000 | Three phases, ranged projectiles, homing salvos, ground slam. |
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## HEALTH PACKS
- Starting Health = `100 + (Level-1) × 10`
- Pickups: (green glowing cubes) drop randomly from slain enemies (~38% chance).
- Each pickup restores **15% of your maximum health**.
- Invincibility frame* (~0.7 seconds) after taking damage.
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## UZI WEAPON
| Damage per shot | 78 |
| Fire rate | ~22 shots/sec (45ms delay) |
| Spread | 0.19 rad |
| Range | 420 units |
| Muzzle flash | Visual + sound + brief screen shake |
## LICENSE
MIT



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