1-BIT DOOM GUY: NOUS Protocol is a 1-bit style FPS where you act as the NOUS (the mind) directing Doom Guy (the body) through J.E.V. templates—premade behavior states that fully pilot movement, aiming, pathfinding, weapon choice, and combat. Your objective is to clear a tunable number of hostiles (1–10, set via the enemy slider or console) across the halls and arenas; once the quota is met the sealed doors open into the dragon chamber. The Castle Boss (Red Dragon) always starts with a fixed 1350 HP baseline so you can fairly compare different JEV setups. Use the three weapons (shotgun for close range, chaingun for mid, plasma for longer shots) with real yaw/pitch aim gating, switch cameras (FPV, chase, free orbit) with C or the on-screen buttons, and zoom with the mouse wheel.

Direct the agent by clicking a JEV card (or pressing 1–8) to force a state—PATROL for sweeping the map, HUNT/ENGAGE for combat, RUSH to close distance, RETREAT or SCAVENGE when health is low, SENTINEL to hold position, or BOSS for the dragon fight—or leave AUTO on and let the planner switch states itself. Fine-tune any parameter with the ✎ editor, apply presets (cautious / aggressive / sniper), pin a weapon, enable god mode or auto-retry, and issue commands through the console (type `help`). Export or save your full NOUS workload as JSON to reuse successful setups. Clear the zone, survive the dragon, and chase a new best time.

Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorwebXOS
GenreShooter
TagsDoom, FPS, jev, nous, threejs
AI DisclosureAI Assisted, Code, Graphics, Text

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