TRIOS: PURGE... DRAGON HUNTER
**TRIOS: PURGE** is a high-intensity retro-futuristic 3D arena shooter inspired by classic *Battlezone*, *Descent*, and cyberpunk demoscene aesthetics. Pilot a **Cyborg Cyclops** armed with devastating wireframe weaponry through 10 increasingly brutal sectors of a collapsing neural grid. Destroy TRIOS — the rogue red grid dragon — and his army of data serpents before humanity’s global neural network is consumed forever.
**"PURGE... DRAGON HUNTER"**
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### **STORY**
In 2048, the world runs on a vast neural energy grid. When the entity known as **TRIOS** awakens, it begins siphoning all power and data into an endless void. Cities go dark. Chaos reigns.
You are **Captain Purge**. In your home lab, you’ve forged a one-man cybernetic assault platform: a heavily armed drone-assisted **Cyborg Cyclops** equipped with a **Neurot Gatling**, **X-Ray Laser**, and a squad of loyal **Dragon Drones**.
Your mission: Blast through 10 unique sectors and confront TRIOS in the final Colosseum.
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### **CORE FEATURES**
- **10 Handcrafted Sectors** — from Neural Grid Outskirts to the Void Engine and the final TRIOS Colosseum.
- **CRT Battlezone Aesthetic** — Strong phosphor bloom, scanlines, curvature, and green-on-black retro HUD.
- **Fluid Jetpack Movement** — Full 3D arena combat with momentum-based air strafing.
- **5 Unique Weapons** with distinct playstyles.
- **Companion Dragon Drones** — Deployable AI support that auto-engages enemies.
- **Boss Fight** — Multi-phase battle against the massive TRIOS Leviathan.
- **Local Save/Load** — Continue your campaign anytime.
- **Procedural Explosions + Post-Processing** — Feels great to destroy.
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### **CONTROLS**
| Input | Action |
|--------------------|-------------------------------|
| **WASD** | Move / Strafe |
| **Mouse** | Look |
| **LMB** | Fire Current Weapon |
| **RMB** | X-Ray Laser (heavy damage) |
| **Space** | Jetpack (hold) |
| **Shift** | Speed Boost / Sprint |
| **R** | Deploy / Recall Dragon Drones |
| **1–5** | Switch Weapons |
| **O** | Quick Save |
| **L** | Quick Load |
| **ESC** | Menu |
**Pointer Lock**: Click the screen to lock the mouse.
---
### **WEAPONS**
1. **NEUROT GATLING** — Default rapid-fire weapon. Infinite ammo. Great all-rounder.
2. **X-RAY LASER** — High-damage piercing beam. **3.5s cooldown**. Use on priority targets and bosses.
3. **QUANTUM SHOTGUN** — Close-range spread (7 pellets). 40 ammo.
4. **PLASMA RIFLE** — Accurate medium-range automatic. 240 ammo.
5. **MICRO-MISSILE LAUNCHER** — Explosive splash damage. Limited ammo (14). Best against groups.
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### **SYSTEMS**
- **Jetpack**: Limited fuel that recharges on the ground. Use for verticality and dodging.
- **Dragon Drones [R]**: Two AI companions that orbit you and auto-attack. 60-second cooldown after use.
- **Integrity (HP)**: Regenerates slightly on kills.
- **Overhead Enemy HP Bars** + **Minimap Radar**.
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### **LEVELS**
| Level | Name | Theme | Difficulty | Key Features |
|-------|-----------------------------|--------------------|----------|----------------------------------|
| 1 | Neural Grid Initiation | Grid | ★☆☆☆☆ | Tutorial sector |
| 2 | Data Stream Canyon | Canyon | ★★☆☆☆ | Tall walls, bridges |
| 3 | Firewall Bastion | Fortress | ★★☆☆☆ | Concentric walls |
| 4 | Quantum Labyrinth | Maze | ★★★☆☆ | Tight corridors |
| 5 | TRIOS Domain — Outer Gate | Gate | ★★★☆☆ | Large open area |
| 6 | Binary Storm | Storm | ★★★★☆ | Chaotic verticality |
| 7 | Neural Overload | Overload | ★★★★☆ | Dense enemy packs |
| 8 | Crystal Core | Crystal | ★★★★☆ | Jagged geometry |
| 9 | Void Engine | Void | ★★★★★ | Reality-warping chaos |
| 10 | TRIOS: Ascension | Colosseum (Boss) | ★★★★★★ | Multi-phase boss + minions |
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### **TIPS & STRATEGY**
1. **Master Air Strafing** — Combine jetpack + WASD for maximum mobility. Never stay still.
2. **Save Often** — Use **O** before tough sections.
3. **Laser is King** — Use the X-Ray Laser on large dragons and during boss phases.
4. **Drone Timing** — Deploy drones right before big enemy waves or boss phases.
5. **Ammo Management** — Save missiles and shotgun shells for clustered minions.
6. **Verticality Wins** — Many enemies have trouble hitting you when you’re high above them.
7. **Boss Phases** — TRIOS gets faster and more aggressive as his HP drops. Watch for minion spawns at 66% and 33%.
8. **Accuracy Matters** — Final score rewards high accuracy and low damage taken.
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- Best experienced in fullscreen (F11).---
MIT License - Open sourced by github.com/webxos



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