**TRIOS: PURGE** is a high-intensity retro-futuristic 3D arena shooter inspired by classic *Battlezone*, *Descent*, and cyberpunk demoscene aesthetics. Pilot a **Cyborg Cyclops** armed with devastating wireframe weaponry through 10 increasingly brutal sectors of a collapsing neural grid. Destroy TRIOS — the rogue red grid dragon — and his army of data serpents before humanity’s global neural network is consumed forever.

**"PURGE... DRAGON HUNTER"**

---

### **STORY**

In 2048, the world runs on a vast neural energy grid. When the entity known as **TRIOS** awakens, it begins siphoning all power and data into an endless void. Cities go dark. Chaos reigns.

You are **Captain Purge**. In your home lab, you’ve forged a one-man cybernetic assault platform: a heavily armed drone-assisted **Cyborg Cyclops** equipped with a **Neurot Gatling**, **X-Ray Laser**, and a squad of loyal **Dragon Drones**.

Your mission: Blast through 10 unique sectors and confront TRIOS in the final Colosseum.

---

### **CORE FEATURES**

- **10 Handcrafted Sectors** — from Neural Grid Outskirts to the Void Engine and the final TRIOS Colosseum.

- **CRT Battlezone Aesthetic** — Strong phosphor bloom, scanlines, curvature, and green-on-black retro HUD.

- **Fluid Jetpack Movement** — Full 3D arena combat with momentum-based air strafing.

- **5 Unique Weapons** with distinct playstyles.

- **Companion Dragon Drones** — Deployable AI support that auto-engages enemies.

- **Boss Fight** — Multi-phase battle against the massive TRIOS Leviathan.

- **Local Save/Load** — Continue your campaign anytime.

- **Procedural Explosions + Post-Processing** — Feels great to destroy.

---

### **CONTROLS**

| Input              | Action                        |

|--------------------|-------------------------------|

| **WASD**           | Move / Strafe                 |

| **Mouse**          | Look                          |

| **LMB**            | Fire Current Weapon           |

| **RMB**            | X-Ray Laser (heavy damage)    |

| **Space**          | Jetpack (hold)                |

| **Shift**          | Speed Boost / Sprint          |

| **R**              | Deploy / Recall Dragon Drones |

| **1–5**            | Switch Weapons                |

| **O**              | Quick Save                    |

| **L**              | Quick Load                    |

| **ESC**            | Menu                          |

**Pointer Lock**: Click the screen to lock the mouse.

---

### **WEAPONS**

1. **NEUROT GATLING** — Default rapid-fire weapon. Infinite ammo. Great all-rounder.

2. **X-RAY LASER** — High-damage piercing beam. **3.5s cooldown**. Use on priority targets and bosses.

3. **QUANTUM SHOTGUN** — Close-range spread (7 pellets). 40 ammo.

4. **PLASMA RIFLE** — Accurate medium-range automatic. 240 ammo.

5. **MICRO-MISSILE LAUNCHER** — Explosive splash damage. Limited ammo (14). Best against groups.

---

### **SYSTEMS**

- **Jetpack**: Limited fuel that recharges on the ground. Use for verticality and dodging.

- **Dragon Drones [R]**: Two AI companions that orbit you and auto-attack. 60-second cooldown after use.

- **Integrity (HP)**: Regenerates slightly on kills.

- **Overhead Enemy HP Bars** + **Minimap Radar**.

---

### **LEVELS**

| Level | Name                        | Theme              | Difficulty | Key Features                     |

|-------|-----------------------------|--------------------|----------|----------------------------------|

| 1     | Neural Grid Initiation      | Grid               | ★☆☆☆☆    | Tutorial sector                  |

| 2     | Data Stream Canyon          | Canyon             | ★★☆☆☆    | Tall walls, bridges              |

| 3     | Firewall Bastion            | Fortress           | ★★☆☆☆    | Concentric walls                 |

| 4     | Quantum Labyrinth           | Maze               | ★★★☆☆    | Tight corridors                  |

| 5     | TRIOS Domain — Outer Gate   | Gate               | ★★★☆☆    | Large open area                  |

| 6     | Binary Storm                | Storm              | ★★★★☆    | Chaotic verticality              |

| 7     | Neural Overload             | Overload           | ★★★★☆    | Dense enemy packs                |

| 8     | Crystal Core                | Crystal            | ★★★★☆    | Jagged geometry                  |

| 9     | Void Engine                 | Void               | ★★★★★    | Reality-warping chaos            |

| 10    | TRIOS: Ascension            | Colosseum (Boss)   | ★★★★★★   | Multi-phase boss + minions       |

---

### **TIPS & STRATEGY**

1. **Master Air Strafing** — Combine jetpack + WASD for maximum mobility. Never stay still.

2. **Save Often** — Use **O** before tough sections.

3. **Laser is King** — Use the X-Ray Laser on large dragons and during boss phases.

4. **Drone Timing** — Deploy drones right before big enemy waves or boss phases.

5. **Ammo Management** — Save missiles and shotgun shells for clustered minions.

6. **Verticality Wins** — Many enemies have trouble hitting you when you’re high above them.

7. **Boss Phases** — TRIOS gets faster and more aggressive as his HP drops. Watch for minion spawns at 66% and 33%.

8. **Accuracy Matters** — Final score rewards high accuracy and low damage taken.

---

- Best experienced in fullscreen (F11).---

MIT License - Open sourced by github.com/webxos

Updated 27 days ago
StatusReleased
PlatformsHTML5
AuthorwebXOS
GenreShooter, Action
Tags3D, FPS, Sci-fi
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Comments

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(+1)

This is fun I can't lie

Thank you!

(+1)

This one looked extremely cool! Contrary to the other games I've seen from you, this is difficult, and in most cases Captain Purge was dead without knowing what hit him (and from where). Add sounds! This deserves to be a bigger game.

Yes i have 3 versions I am working on for the TRIOS lineup: webxos.netlify.app/trios try the other versions you might like them also. Aside from sound what else could this game use? i'm looking to expand it in future updates it's sort of a work in progress