TRIOS: SIEGE BETA TEST
*UNDER DEVELOPMENT*
*BETA TEST VERSION*
## Objective
This is an early release demo/beta test for the upcoming game;
Tower defense game: defend the central sphere from dragon waves as CAPTAIN PURGE in a virtual mech. Purge all dragons. Survive 4 waves and final boss TRIOS. Minimize time & tower damage for high score.
## Controls
- **WASD**: Move
- **Mouse**: Aim
- **LMB**: Gatling Gun (spread fire)
- **RMB**: Plasma Beam (charge laser, hold for xray)
- **SPACE**: Speed Boost (2x speed)
- **SHIFT**: Jet Pack (fly up)
- **F**: Shield (50% damage reduction)
- **ESC**: Pause/Menu
- **F11**: Fullscreen
## Weapons
| Weapon | Ammo Cost | Damage | Notes |
|--------|-----------|--------|-------|
| Gatling Gun | 1/shot (7 pellets) | 15/pellet | Spread fire, fast |
| Plasma Beam | 0.5/sec (charged) | 3/sec (10 boss) | Piercing laser, 2x zoom |
**Ammo**: Auto-regens to 100.
## Waves
| Wave | Enemies | Dragon HP | Speed |
|------|---------|-----------|-------|
| 1 | 8 | 80 | Slow |
| 2 | 12 | 100 | Medium |
| 3 | 16 | 120 | Fast |
| 4 | 1 Boss (TRIOS) | 20,000 | Patterns: chase/circle/evade/hover<br>Fireballs + special barrage |
**Between waves**: 10s countdown (Roman numerals).
## Enemies
- **Dragons**: Fly to tower via roads. Melee/ranged attacks.
- **Boss**: 10x size. Targets player. Giant fireballs. Special: 8x mega fireballs.
## Mechanics
- **Unlimited HP**: Player survives, but score penalizes damage.
- **Physics**: Quake-style. Jet pack/ground/building landing.
- **Buildings**: Solid obstacles (block projectiles).
- **Score**: 10,000 base -10/sec -1/tower dmg.
## Tips
- Use Plasma Beam on boss (high DPS).
- Gatling for crowds.
- Shield vs boss attacks.
- Jet pack to dodge/position.
- Stay mobile, protect tower.
| Status | In development |
| Platforms | HTML5 |
| Author | webXOS |
| Genre | Shooter |
| Tags | 3D, Atmospheric, Dragons, Fantasy, First-Person, FPS, Movement Shooter, Retro, threejs, wireframe |
| AI Disclosure | AI Assisted, Code, Graphics, Text |






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