*UNDER DEVELOPMENT*

*BETA TEST VERSION*

## Objective

This is an early release demo/beta test for the upcoming game;

Tower defense game: defend the central sphere from dragon waves as CAPTAIN PURGE in a virtual mech. Purge all dragons. Survive 4 waves and final boss TRIOS. Minimize time & tower damage for high score.

## Controls

- **WASD**: Move

- **Mouse**: Aim

- **LMB**: Gatling Gun (spread fire)

- **RMB**: Plasma Beam (charge laser, hold for xray)

- **SPACE**: Speed Boost (2x speed)

- **SHIFT**: Jet Pack (fly up)

- **F**: Shield (50% damage reduction)

- **ESC**: Pause/Menu

- **F11**: Fullscreen

## Weapons

| Weapon | Ammo Cost | Damage | Notes |

|--------|-----------|--------|-------|

| Gatling Gun | 1/shot (7 pellets) | 15/pellet | Spread fire, fast |

| Plasma Beam | 0.5/sec (charged) | 3/sec (10 boss) | Piercing laser, 2x zoom |

**Ammo**: Auto-regens to 100.

## Waves

| Wave | Enemies | Dragon HP | Speed |

|------|---------|-----------|-------|

| 1 | 8 | 80 | Slow |

| 2 | 12 | 100 | Medium |

| 3 | 16 | 120 | Fast |

| 4 | 1 Boss (TRIOS) | 20,000 | Patterns: chase/circle/evade/hover<br>Fireballs + special barrage |

**Between waves**: 10s countdown (Roman numerals).

## Enemies

- **Dragons**: Fly to tower via roads. Melee/ranged attacks.

- **Boss**: 10x size. Targets player. Giant fireballs. Special: 8x mega fireballs.

## Mechanics

- **Unlimited HP**: Player survives, but score penalizes damage.

- **Physics**: Quake-style. Jet pack/ground/building landing.

- **Buildings**: Solid obstacles (block projectiles).

- **Score**: 10,000 base -10/sec -1/tower dmg.

## Tips

- Use Plasma Beam on boss (high DPS).

- Gatling for crowds.

- Shield vs boss attacks.

- Jet pack to dodge/position.

- Stay mobile, protect tower.

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