**VAULT BREAKER · GOLDEN SIEGE** is a fast-paced, retro-futuristic tunnel shooter. You are a lone operator breaching the Ancient Golden Vault, defended by hordes of animated money bags, treasure chests, and ultimately the colossal **Gray Vault Bank**.

Survive **10 escalating waves**, destroy the massive boss, crack the vault, and escape with legendary loot. High-intensity rail-cannon action with CRT aesthetics, bloom lighting, and satisfying feedback.

**Core Loop**:  

Move → Hold Fire → Collect gold → Survive → Breach the Vault

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### Controls

| Action              | Input                  |

|---------------------|------------------------|

| Move                | **WASD**               |

| Aim                 | Mouse                  |

| Fire                | **Hold Left Mouse Button** (auto-fire) |

| Request Pointer Lock| Click screen           |

| Pause / Menu        | **ESC**                |

**Pro Tip**: Hold LMB at all times once the action starts — the rail cannon has a high fire rate.

---

### Gameplay Mechanics

- **Movement**: Smooth FPS movement with weapon bob and recoil. You can move freely in the widening tunnel and final vault room.

- **Weapons**: Triple-barrel rail cannon with muzzle flash, recoil, and holographic sight. Fully automatic when holding LMB.

- **Health (Integrity)**: Starts at 100. Enemies deal contact damage. Avoid getting swarmed!

- **Scoring**: 

  - Kill Money Bags → +25

  - Kill Treasure Chests → +60

  - Collect glowing coins → +15 each (auto-collect when close)

  - Vault loot bonus at the end

- **Coins**: Run near them for magnetic auto-collection. No need to aim at coins.

- **Waves**: 10 total. Each wave spawns more and tougher enemies. Wave 10 triggers the boss.

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### Enemies

**Money Bag**  

- Fast, agile, lower health (~135 HP)  

- Common swarm enemy  

- Value: 25 points

**Treasure Chest**  

- Tankier (~225 HP), slower but hits harder  

- Spawns more frequently in later waves  

- Value: 60 points

**Gray Vault Bank (Boss)** — 15,000 HP

- Massive stationary vault construct at the end of the tunnel.

- Red glowing eyes, spinning wheel, gold accents.

- **Attacks**:

  - Rapidly spawns guardian minions (money bags + chests).

  - Spawn rate increases as health drops.

- Destroy it to open the vault door.

---

### Boss Strategy (The Gray Vault Bank)

1. **Prioritize minions** — don’t let them swarm you while focusing the boss.

2. The boss is immobile — use the large vault room to kite enemies.

3. Focus fire on the main body (any hit registers).

4. At ~50% HP it becomes more aggressive with spawns.

5. Once defeated, the door swings open → enter the vault for the victory sequence.

---

### Tips & Strategies

- **Stay Mobile** — Never stand still. The tunnel widens significantly in the vault room — use the space.

- **Coin Management** — Run through coin clusters between waves for easy score boosts.

- **Wave Preparation** — After each wave ends, quickly reposition and collect coins before the next wave starts.

- **Boss Phase** — Save big coin clusters in the room for during the boss fight to keep your multiplier/score high.

- **Health Conservation** — Use hit-and-run tactics. Backpedal while firing.

- **Visual Cues** — Watch the red warning eyes on the boss and the pulsing neon strips.

**Advanced**: Learn enemy spawn patterns. Later waves mix many chests — focus them first as they deal more damage.

---

### Victory Condition

Survive all 10 waves → Defeat the Gray Vault Bank → Enter the vault during the countdown → **TREASURE SECURED**.

Your final score, time, and victory screen will be displayed.

Updated 3 days ago
Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorwebXOS
GenreShooter, Survival
TagsFPS
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Comments

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At first: the banner images of your games look absolutely professional.

Regarding this game: I don't know whether it is a bug, but there was no sound AND I took no damage (integrity 100%). Surely I wasn't so good that I would have earned it but I ended with the Vault and a score of 8435. Too easy. The summoned minions gnawed at me multiple times so I should have taken damage, at least a little. 
Props for having a story. See, even a far-fetched one like this would have contributed to rise your story score at Node Weaver. But that's only my opionion. Continue the good work!